I’m a lifelong gamer who has always been interested in what makes games fun, memorable, and worth coming back to. That eventually pushed me from simply playing games into learning programming and game development, with a particular interest in combat systems, procedural generation, RPG progression, and replayable gameplay loops. I now spend most of my time building my own projects in C++ and Unreal Engine, with Mystic Onslaught being my main independent project.